![]() Moving your arms is just as difficult, and picking things up? Crazy difficult at first. ![]() Instead, you need to swing your tentacles around one at a time like you're trying to run without feeling in your legs. That, or it could have been longer-either way, you won't be happy with how much is there, for how much it costs. ![]() At $15 it's around the price of a film which, too, would last around the same amount of time, but with games often providing double that length for that amount of money (or less), it feels as though a lower price point might have helped make it feel like a better value. There's a fine line between "short but sweet" and "simply too short," and Octodad leans towards the latter.
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